< Born to code />

intra_42_projects
42 is the first completely free computer training course. Its pedagogy is based on peer-to-peer learning: a participatory operation, without lessons, without a teacher, which allows students to unleash all their creativity through project-based learning.
< Projects />
Libraries >

2019-08-29
Final Mark: 100
Piscine Exam
C Exam Alone In The Dark
- glychest
Team (glychest's group)
- Imperative programming
- Rigor
- Unix
Skills

2019-09-17
Final Mark: 125
Libft
This project aims to code a C library regrouping usual functions.
- glychest
Team (glychest's group)
- Basics of C programming
- Unix C library
- Static library creation
Objectives
- Imperative programming
- Rigor
- Algorithms & AI
Skills

2019-09-29
Final Mark: 125
GET_Next_Line
Function that can return a single line read from a file descriptor, without loosing track of the next line and with a random buffer size.
- glychest
Team (glychest's group)
- Filedescriptors
- Bufferisation
- Parsing basique
Objectives
- Imperative programming
- Rigor
- Algorithms & AI
Skills
Algorithms >

2019-11-19
Final Mark: 100
Fillit
Fillit about search for an optimal solution among a very large number of possibilities, within a reasonable time. It will be about arranging the Tetriminos between them and of determining the smallest possible edge which can accommodate them.
- glychest
- dtaisha
Team (korobeinicki)
- Basic algorithm
- Entries exits
Objectives
- Unix
- Rigor
- Algorithms & AI
- Group & interpersonal
Skills

2020-07-13
Final Mark: 91
ft_printf
The printf() is a library function to send formatted output to the screen.
- glychest
Team (glychest's team)
- Parsing
- Variadic functions
Objectives
- Imperative programming
- Rigor
- Algorithms & AI
- Unix
Skills

2020-07-24
Final Mark: 100
Push_swap
This project asks to sort data on a stack, with a limited set of instructions, in as few moves as possible.
- glychest
Team (glychest's team)
- Sorting algorithms
- Concept of stack and handling elements
Objectives
- Imperative programming
- Rigor
- Algorithms & AI
- Unix
Skills
Graphics >

2020-01-31
Final Mark: 125
FDF
This project consists in graphically creating the schematic representation of a terrain in relief.
- glychest
Team (glychest's team)
- Simple graphics library
- Plotting segments
- Events
- Project 3D version 2D
Objectives
- Imperative programming
- Graphics
- Algorithms & AI
- Rigor
Skills

2020-02-18
Final Mark: 121
Fract'ol
2D programming and the psychedelic universe of fractals with the minilibX.
- glychest
Team (glychest's team)
- 2D programming
- Optimization techniques
- Events
- A little math
Objectives
- Imperative programming
- Graphics
- Algorithms & AI
- Rigor
Skills

2020-10-12
Final Mark: 125
RTv1
The fundamentals of Ray Tracing: the creation of computer generated images. Making simple scenes involving non-complex objects and lights.
- glychest
- hinterfa
Team (glychest's team)
- Principle of raytracing
- Geometry in space
- Matrices
Objectives
- Imperative programming
- Graphics
- Algorithms & AI
- Rigor
Skills

2020-10-31
Final Mark: 104
Wolf3d
Inspired by the famous eponymous game of the 90s which was the first First Person Shooter, this project allows to approach the technique of ray-casting.
- glychest
- tclarita
Team (NO NAME)
- Optimization techniques
- A little math
Raycasting
- Imperative programming
- Graphics
- Algorithms & AI